each mission has a walkthrough. videos are at the bottom HOPE THIS HELPS!
Mission 1: Case of the missing pufles
- Talk to aunt arctic (just keep on clicking)
- Go to the pet shop, and turn left all the way
- go to the ice rink, and look right. take the pics back to aunt arctic
- click and decode the note ( it will always say G has _____ pairs of socks, so just decode the third or possible fourth line
- Go to sport shop and talk to G. Say yes, then Special. Type in with numbers
- Take the life preserver (bottom)
- go to iceberg and use the preserver to save the stranded penguins
- Talk to the green one if you want to understand more about the problem
- Then go back to the sport shop and take the rope
- Go to the ski mountain and talk to the penguin. it will say that its telescope broke. use the tools in your spy phone to fix it
- Look through it and you can search for the puffles, but dont have to
- go to the tallest mountain and use the grappling hook to climb the mountain
- just wait for the diaglouge to finish
Mission 2: G’s Secret Mission
- Talk to G. Recive the mission
- The word is bogul. go to the ski mt. and look on the sign if you want proof
- say yes and he’ll show you something. take it and go to the ski mt. test it on the test run
- It is controlled by ur mouse and no matter what its gonna crash
- After crashing take the rope in front of you. rope is the most used item in the missions
- Turn right and take the survival guide. (read it is desired) then go right behind it to the bush
- take three o-berries(you can put all three in the same slot)
- Go fowards to the tree stump. Click on the puffles. feed the black one an o-berry
- Go back to the bush. turn right. shake the first tree that you can see its stump three times. take the pot
- Go to the far right two times. take the ski
- Go to the far right three times. Combine the Rope, ski, and one berry to make a rod. use it to catch one fish. then fill the pot up with water.
- Turn right until you see a log. take it. then go to the cave in the front. go into the cave
- Go to far right and click on any of the rocks
- add the log, then survival guide
- Move over a bit so that the puffle is on top of the fire. give it ur last o-berry
- Wala! fire! Cook the fish, eat it, then the water, and drink it.
- just wait. then walk out of the cave keep on talking and then YOU’RE DONE!
Mission 3-Case of the Missing Coins
- Talk to the Penguin in the propeller cap. Say the first line, then the first line again.
- Then tell him to open it. It wont open. then say the first line.
- Go to the office. Turn right until you see a couch. look under it. take the PaperClip and Boot
- Go back to the comp. and put the boot in. then turn the computer on
- Go to My Files, then Combination_Number.
- N=Top, S=Bottom, you get the idea. Remember the Combination
- Go Downstairs. Enter the Combination by clicking that amt of times
- Go in. Then click on the Coins. It doesnt matter which line you say next. Or in the one after
- Answer SpyPhone. Teleport to the HQ. Talk to G. Watch the Video he shows you. Second Line
- Then the First. Take the first Key on the Left. Its yellowish and square. using the key, it would say Roof key
- Go back up the The Office. Turn Left and use the key on the door. Go outside to the roof
- On the Drain. take the white Fur/Fiber. Then use your spyphone to unscrew the metal plate on the “Powa Box.
- Put the wrench back, and look inside. Take the paperclip and throw it in. that will short-curciut the power. (the sign now says OW)
- Go back to the Safe. Click on the coins. It wont matter which line.
- Teleport to the HQ. Talk to G. line 1. Then Line 1 or 2. Give the Fibers to G. Then Line 1.
- Turn Right until you see a table and a map. take the Purpleish light. (unless you are a member and have the night vision goggles)
- Go to the Town, then talk to the Guy Sitting outside. Line 1. Go in. Now use the Flashlight/Night Vision Goggles. look around if you want, then go into the boiler room.
- Turn left or right until you see a grey box. Open it.
- Ok, this is a bit confusing. when you click on a dot. each one touching it will turn its opposite color. Keep on doing it until they all turn green. take a look at the paper on the cover.
- When you’re done, go back to the HQ
Mission 4- The Avalanche Rescue
- Talk to G. Line 2or3. Then 2. Then 1. Go into the gadget room. you can have a look around, but you will be back here alot in further missions
- Turn right until you see a shelf. ON the top is the preserver shooter.
- Go to the ski lodge. Turn right and take the fishing Pole.
- Attach the pole to the preserver shooter. Go to the light house. turn left until you see a boat. take the rope and attach it to hte fishingpole-preserver.
- Go up to the beacon. use the spyphone to take the telescope.
- GO back to the office from the last mission. turn left until you see a tripod at a window.
- Look through the telescope. Try to remember left, right, middle, etc. But remember, if it is right through the telescope, then its left when you get there.
- Go to the mountain and enter the ridge run. then go through the maze.
- Hang the rod over the end. use it and break the sticks at the right. Pick up the penguin.
- Pick up the one on the branch, then teh one behind the sticks.
- Drop one back on the branch. Then pickup the one after it. Pick the one on the branch again.
- Place them all on the ledge beside the rock/boulder
- now pick up all three of the penguins and pick up the one at the bottom
- Dont talk to G. Go to the bottom of the ski lift. talk to the Brown penguin. Say yes.
- Take the white fibers behind him too. then go to the Sports Shop. Turn right until you see a penguin model. take the belt
- Go back and look at the part behind the penguin. Place the belt on it. Go back up and talk to G.
- Give him the fibers. DONE!
Mission 5- Secret of the Fur
- Talk to G. Line 1. Then line1.
- Look at it. Use the comb in your spyphone to comb it.
- Take the fur and put it in the Furensic Analyzer. It will not find a match, so it will scan a second time for evidence. Then either line
- Go to the Pizza Parlor. Turn left to the cleaning penguin
- talk to him. Line 1. Then line 2. Talk again. Line 1. Say yes. Take the pizza and go to the fishing hole in the ski lodge.
- Then go to the coffee shop. Talk to the penguin Line 3. Line 2.
- Take the cup off of hte top. Use the wrench in your spyphone to fix the milk. place the cup under the hot chocolate. add the chocolate. then turn up the heat. Press the red button.
- Go to the gadget room (from the avalanche rescue) Turn left. take the AC 3000
- Go to the beacon. Turn right to see the floating gas tank. Blow it over with the AC 3000
- Use the scissors to cut the ballon off. go back to the Gadget Room and put all of the things in.
- take the goggles. go outside and turn them on. then you can track down some pawprints, and they will lead you to where it is right now. (when you get to somewhere inside, you can turn them off)
- Go into the fishing hole. go back into the ski lodge and take the candle. Go to the beach and take a net from outside. Go into the lighthouse and take the rope from the boat again.
- Combine the net with the rope. Go back to the fishing hole and place it under the tree.
- Put the candle on the net. then wait. take the white fur again, then the crab.
- Go to the Gadget room. Talk to G. Line 1. Give G the Crab.
- Put the fur in the furnesic analyzer. keep on talking to g and then you’re done!
MISSION 6: Questions for a Crab
- Talk to G. line 1. Then wait
- Crab should escape. Follow it all the way to the wilderness.
- In the wilderness follo this: right, left, right, dead end.
- turn right to stump. left to log. use spyphone tool to cut the oberris down. feed to the black puffle atthe stump.
- Go right to the cave. Use a berry and click the door w/ it. black puffle will open it for you. go in.
- now wait. Say any lines you want during the thing.
- when hes done, turn right to the cage lift. put a berry on the red lever. now on the opposite side of where the water if pouring, then on the metal plate suspended by four ropes.
- go left again and take the anchor, the rope, electromagent 3000 plans, and hot sauce.
- go to the door and open it. Combine hot sauce and berry. feed it to the puffle. now go out.
- find your way back to where you fell (the cliff) combine rope and anchor (= grappling hook)
- Click on the wall. Use it on the wall. now go back to the ski lodge. (fishing hole)
- Wait for him to talk about food and pizzas. now go get a pizza (seaweed pizza)
- While hes eating, flip the red handle the other way. now wait or click.
- Say anything, but dont forget to give him his plans. MISSION DONE!
MISSION 7: Clockwork Repairs
- as always, talk to g. line 1. Watch video. line 1. line 2 if you wish.
- now go to the dock. there are some penguins playing w/ the target. you have to play their game to get it. (line 3 first, then 1)
- First one is almost to the mid. second is almost to the top. third is at the top. first is less than and inch before target. second is half befor target. third is inch before target
- Go to the town. talk to the penguin. any line then line 3.
- Go to beach and talk to people to get more info and get it. Take the bucket at the beach. Then you have to go to the snow forts and get sand from there, no where else but there.
- go to the pizza parlor. take the sheet of music on the stage. go to the theature and play the song on the piano.
- after playing, get off hte piano and give the puffle the poster and sand. take the gear. go to the HQ and into the gadget room.
- Turn left to the test chamber. place the gear on and pull the lever. must press the snowflake button. other ones will desetroy it and you have to make another.
- Pull lever again and take it. Go left and take the life ring. Go back out and look at the inventions locked up. click on the magnet. in code, put in the word “key” take it.
- Back in the gadget room, get the preserver ring on a shelf. then give it to the penguins w/ the snowballs
- now go to the iceberg and get the spring back. go back to the test chamber and use the fire.
- Go to the snow forts and go behind the clock. Put hte target, spring, and gear back into place.
MISSION 8: Mysterious Tremors
- Talk to g. Line 1. keep on talking, nothing will matter what you say now. Tak the brown hat behind him and the hammer
- Go to the dock. Wait, say anythng, then wait again. Take the lantern (optional if have night vision goggles)
- Go to town and follow the map pieces
- Go in coffee shop. Offer to clean the cookies. Then take the cookie he offers
- go back to the town. Give the puffle the hat, then a cookie. get the map piece
- Go to snow forts, follow, click, then follo to the plaza
- Talk and ask for newspaper. he wants a pizza. get him a pizza in trade for the newspaper
- take the map piece and combine it w/ the other one.
- Get a net from outside the lightouse. Get tent pegs from sports shop
There are two ways to complete the mission. heres one way
- Get cream soday from the light house
- Go underground and follow the directions.
- Shake it and place it under the gift shop at the end.
- Quickly get the net and put it uner the gift shop (make sure you can see the white part of the screen)
- use the pegs to and then hammer them in. Then continue foward
- Use the wrench from the spyphone and take the gear out
- Go into the boiler room. Any line is fine
- Wait, answer the call, any line
- Now fix the boiler by switching out a piece w/ any on the screen until both pipes are connected.
- Answer call, then go to the HQ. G will be near the map, right from the tv screens
- Talk, but make sure you give him the gear.
DONE
now the other way to do it:
- get the ballons from the lighthouse.
- Go to gadget room and click on the helium (left) it says to ask g first.
- Talk to him about herbert, then again for the helium.
- Take one ballon and fill it up.
- Go to the town and put the ballon on the right side where the clothes are
- Quickly put the net under it. then pegs, then hammer them in.
- Go in to the tunnels and follow whatever the sheet tells you (differs each time)
- Once you get into a room w/ a pipe in the ceiling, keep on going foward.
- Use spyphone wrench to take the gear out. go into boiler room
- Any line. wait, answer call, any line. then fix the boiler by connecting the two paths
- Answer phone, then go to the HQ. G is waiting beside the map that is right from the tv screens.
- Any line is fine, as long as you give him the gear.
DONE!
these are someone elses videos. once i upload mine ill put them here instead
MISSION 1: Case of the Missing Puffles:
MISSION 2: G’s Secret Mission
Mission 3: Case of the Mission Coins
MISSION 4: Avalanche Rescue
MISSION 5: Secret of the Fur
Mission 6: Questions for a Crab
MISSION 7: CLOCKWORK REPAIRS
MISSON 8: Mysterious Tremors



